ACU is a balancer, as with all balancers it will be distributed by the Game Host at the briefing based on, well, balance. Since similar questions will likely arise in this thread, I'll go ahead and give you the long answer as well:
Dominum wrote:Rule #8: Games have two teams: Alpha and Bravo, the teams are divided by the dominant color of their outfit:
Alpha is predominantly green uniforms such as: M81 BDU's, Woodland MarPat, Flecktarn ,etc.
Bravo is predominantly tan uniforms such as: Desert MarPat, MultiCam, DCUs, DBDUs, etc.
Balance colors will go to whichever side needs numbers: Black BDUs, Private Military Contractor, ACU, Urban Digi, civilian, etc., though they are usually considered Bravo.
A Game Director will balance factions depending on circumstances prior to game start.
Rule #9: Your gear's predominant color must match your outfit's predominant color UNLESS you have headgear of some form and sleeves that go at least to your elbows that are the same as your outfits predominant color . If you do not meet these requirements and your gear has a different predominant color than your outfit, you will be required to strip your gear. Weapon colors and paintjobs have no bearing on faction affiliation.
If you choose to wear headgear, it must match the predominant color of your uniform and/or you factions color schemes. This means that you may not wear green headgear with a tan uniform, and vice versa. If your headgear is a balancer camo (ACU for example), you may only wear it if ACU has been assigned to your faction, i.e. if ACU has been assigned to Alpha as a balancer at a particular game, than someone on Bravo may not wear ACU headgear. Additionally, red/orange headgear or any headgear easily mistaken for a deadrag may not be worn except as an actual deadrag.
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"Searching for my goats since 2009"
"All you have done here is take the typical leftist line and regurgitate it in a barely palatable,
quasi poetic, pseudo intellectual format. Quite frankly, that makes you a moron."[/align]
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