RED's FB (Fast Back)
RED's FB (Fast Back)
We have been testing it for a few weeks to see how it runs and making sure its ready to run on and off road. We have use it at three small games and one fair size one to see how it will hold up. We also are working on putting launchers on the left side of the turret able to reload different shells. The best part of it is You can build this style of Fast Back for less then $1500. I'm planning on building more.
[align=center][img width=160 height=107]http://s3.postimage.org/B1_S.jpg[/img]
[img width=160 height=107]http://s3.postimage.org/B6_9.jpg[/img]
[img width=160 height=107]http://s3.postimage.org/BqXi.jpg[/img]
[img width=160 height=107]http://s1.postimage.org/w_qH0.jpg[/img]
[img width=160 height=107]http://s4.postimage.org/EVuWi.jpg[/img][/align]
[align=center][img width=160 height=107]http://s3.postimage.org/B1_S.jpg[/img]
[img width=160 height=107]http://s3.postimage.org/B6_9.jpg[/img]
[img width=160 height=107]http://s3.postimage.org/BqXi.jpg[/img]
[img width=160 height=107]http://s1.postimage.org/w_qH0.jpg[/img]
[img width=160 height=107]http://s4.postimage.org/EVuWi.jpg[/img][/align]

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Villid
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Re: RED's FB (Fast Back)
nice paint job. i assume it still dies just the same? 
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- IronChef
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Re: RED's FB (Fast Back)
i saw fastback and thought mustang........
When you definitely need it killed overnight...
[img width=450 height=150]http://i271.photobucket.com/albums/jj14 ... rsmall.jpg[/img]
[img width=450 height=150]http://i271.photobucket.com/albums/jj14 ... rsmall.jpg[/img]
Re: RED's FB (Fast Back)
Great piece of artwork! Will you have to cut out more holes on the sides to control the intended launchers?
[img width=359 height=66]http://sphotos.ak.fbcdn.net/hphotos-ak- ... 0831_n.jpg[/img]
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Re: RED's FB (Fast Back)
Yeah we are looking at mounting six together on the side 3 by 2 and have them fired via driver and the gunner aim them =D the only problem is filling them and keeping them compressed on the field. We are looking at using Doms design and using a small compressor or battery to power them =)Vicigor wrote: Great piece of artwork! Will you have to cut out more holes on the sides to control the intended launchers?

Re: RED's FB (Fast Back)
Looks a lot better! The paintjob does make a world of difference, but I still think it needs some grab bars, gas cans, running lights, etc to break up the lines.

There's no kill switch on awesome!
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Slate
Re: RED's FB (Fast Back)
Looks pretty fraking amazing to me...
(I would go for a larger tire though, mud on most fields will swallow that thing) [/constructive crit.]
(I would go for a larger tire though, mud on most fields will swallow that thing) [/constructive crit.]
Re: RED's FB (Fast Back)
We would put mud tire on but the tire we have currently are all trerrain so it can grip to, grass, mud, under water, road, and some sands if they and thick enough and it also doesn't tear up grass and dirt because of the design.Slate wrote: Looks pretty fraking amazing to me...
(I would go for a larger tire though, mud on most fields will swallow that thing) [/constructive crit.]
Yes like I said we aren't finished with it so we might add some lights and other things to give it a look but for now if will have to do.

- Bushmaster
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Re: RED's FB (Fast Back)
Lookin' good!
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Re: RED's FB (Fast Back)
Great job guys, can't wait to see it at the game!! 
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MetalWarrior
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Re: RED's FB (Fast Back)
Nice can't wait to see it in action!
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Re: RED's FB (Fast Back)
i want to take it out for a ride at the golf course i work at!!!!!!! 
When you definitely need it killed overnight...
[img width=450 height=150]http://i271.photobucket.com/albums/jj14 ... rsmall.jpg[/img]
[img width=450 height=150]http://i271.photobucket.com/albums/jj14 ... rsmall.jpg[/img]
Re: RED's FB (Fast Back)
It performed well at the Airfarm Assassination game last week, and handled the steep hills remarkably well. If there is a way to fit a rear gunner on it that would help alot, the back was very vulnerable to close range AT fire, as the turret traverse is very awkward to the rear.
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Re: RED's FB (Fast Back)
I actually though about that when I was building it but I though to my self that if some one was ablle to get behind it they should have a fair chance of killing it. The way we tested it at the game probably won't happen again. instead it will function with a squad around it so they can watch the rearDominum wrote: It performed well at the Airfarm Assassination game last week, and handled the steep hills remarkably well. If there is a way to fit a rear gunner on it that would help alot, the back was very vulnerable to close range AT fire, as the turret traverse is very awkward to the rear.


