Spies
Spies
So recently I have noticed an increase, or more of a rise in games that include spies. I'm not asking anyone to disclose if they have been, will be, or want to be a spy. I'm just wondering how far can we take the spy thing? Is it only limited to the grunts on the field trying to listen in on important conversations and report back, or can someone higher up the chain of command be a spy? The idea of having a spy in the games is phenomenal, its adds that extra edge to the game. However, is there a limit to which the spy thing can be used?
Veteran of:
OP: Second Sun OP: Iron Marches
OP: Phantom Hawk
OP: Phantom Hawk II
OP: Blackwater
TDC
SGC
OP: Vietnam Patrol
OP: Decisive Force
OP: Second Sun OP: Iron Marches
OP: Phantom Hawk
OP: Phantom Hawk II
OP: Blackwater
TDC
SGC
OP: Vietnam Patrol
OP: Decisive Force
Re: Spies
The different scenarios call for different set ups. Phantom Hawk had a few because there was something to spy upon. And If you try to go high up in a team, then you will get false information because the leader wont want to give up all his or her own tactics and battle plans. Spys are only used in games that the Mods allow. If they don't allow it, then they're not spys. Just secret tellers 
[align=center]Delta Bravo Niner
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[/align]Re: Spies
"Spies" and similar forms of gameplay deception are on a per game basis at the Hosts direction, unless otherwise stated at a specific game, any form of this is against the rules. As far as how far it can be taken at games that do allow it, it is entirely up to the scenario designer and can be taken as far as they want it to be. At a certain point the practicality falls apart, so it is a game mechanic that must be used very carefully.
[align=center]
[/align][align=center]"Searching for my goats since 2009"
"All you have done here is take the typical leftist line and regurgitate it in a barely palatable,
quasi poetic, pseudo intellectual format. Quite frankly, that makes you a moron."[/align]
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