Operation: Infection

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Foxx
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Re: Operation: Infection

Post by Foxx » Wed Apr 25, 2012 11:03 am

Main thing to remember when setting one of these up is to make things fun and easy for the Zombies. After playing at both FPTC Zombie scenarios, as well as playing a few small local Ops, I've learned first hand that running unarmed into a crowd of armed players with strobes gets old after about the third time.

At that point the zombies tend to go into a stalemate mode, where they forego normal entertaining zombie tactics for stealth and hesitance. This is where it goes down-hill and things slow down.

The combat really needs to be more rewarding for both sides in order to hold something like this together. As shoddy as it sounds, running an op like this with survivors only using springers would seem to keep things moving.

As for Fort Prince, I think everyone who's been a Zombie out there will agree that the warehouse area needs more cover and concealment opportunities. Survivors love to stand around in there and take advantage of the wide lines of sight.

And finally, an indoor zombie-game needs creepy ambience or music for two reasons:

1. Masking a zombie's movement sound with music greatly levels the playing field.
2. Loud and intimidating music usually makes people more ballsy, and therefore more action takes place.


I'd really like to see another zombie game, they're a blast to play at. They're just so hard to pull together. :'(
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Villid
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Re: Operation: Infection

Post by Villid » Sat Apr 28, 2012 1:21 pm

I like the previously mentioned idea of springers only. would definiltey give you more of a "panic factor" with single shots.

I dont know many people, regardless of safety rules, thats is ENCOURAGING people to make headshot. No safety device(mask. goggles, etc) is 100% safe, and encouraging headshots only serves to increase the liklihood that it would suffer a failure. And waivers or not, you would be repsonsible for any resulting injuries because headshots were encouraged.

Objectives for the survivors are a must to keep them from forting up in the most easily defended position. Say, extra ammo or something neccesary to their survival.
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